beos53 opened this issue on Apr 19, 2010 · 28 posts
ockham posted Mon, 19 April 2010 at 8:24 PM
I always use displacement with noise, works nicely. Blend with a clouds or
spots node for varying height.
Wonder if anyone has tried using the new Normal maps in P8? Seems like you
could get some true 3D effects with the blades bending different ways.
Maybe even a waving field of tall grass by animating the colors.