martial opened this issue on Apr 14, 2010 · 199 posts
Diogenes posted Mon, 19 April 2010 at 9:20 PM
Quote - The thing is that it is something that most users would not even attempt, changing the joints is not for the feint of heart. It is also something that you would have to to do for every piece of clothing, etc. And it is not a one size fits all solution. So what you end up with for one thing, doesn't work in another, etc. That is always what the poser scale bug was. It has always been the joints.
So the Daz Studio scaling will work sorta like universal for clothes too? Now thats interesting, I have not worked with clothes much yet in Poser, a bit, and they do have to be adjusted for scaling differently than the figure to get a perfect fit. That would be a plus if you did not have to do that.
I am looking at adopting some of the Daz style scaling especially for the chest-collars. In Brad the collars are just a thin line befor the shoulder, not much to work with for scaling. But if I tie them together with the chest (morph forms) they work great. I'll likely end up with a hybrid Daz-Poser scaling.
The example I used in the video is over simplified as well, cause you have to remember that you also have other body parts and x and z scale to account for as well. So it gets more complicated than just setting up the y scale, they all have to play nice together.
cheers.