Forum: Poser - OFFICIAL


Subject: Daz kid K4 proportions

martial opened this issue on Apr 14, 2010 · 199 posts


BadKittehCo posted Tue, 20 April 2010 at 12:48 AM

Quote - Hi Connie,

I knew there must be something going on internally in the Daz scaling, things look smoother. So I wonder if its still possible to have something like a hybrid? Poser as it is, is not going to recognise the automatic smoothing, or more correctly just doesnt have the same ability. I was thinking more along the lines of combining the scaling of several body parts like the chest-collars and maybe even the neck by setting up the erc for it with the D/S setup tools. But still leaving the individual dials so you can make fine adjustmens in individual parts.

Yes if you happen to know of any information on the joint smoothing or run across it in your travels, I would be very interested. I wonder if a PY script could be devised to accomlish something similar? Not that I could ever write it myself but someone like Cage might be able to.

You can make those adjustments inside DAZ's figure setup tools(FST). I usually inherit them from the V4's rig when I make clothing, so I don't mess with them often enough to know the finer points of the differences between adjusting them in FST vs. Poser.

I know they can be tweaked in FST, I've selected them by accident plenty of times, when I thought I was moving bone centers.

I jsut ran a few test movements on the Neck and chest and head smoothing parameters, and DS definately reacts to their movement - on Antonia. On V4, they appear to be locked in place and hidden, so I'll need to hack the cr2 first to show and make them selectable, or pick a different figure to tinker with.

What I haven't done yet is do side by side comparison on whether the mesh behaves identically when those parameters are adjusted in both programs. Just from memory, without side by side comparison, I find it harder to create the sharp, stepped looking dropoff between body groups, in DS. It appears that if something falls outside of a bend zone DS still takes a row of polygons and from a neighboring figure and bends then, rather then leaving a sharp dropoff.

Running a real technically valuable comparison is going to take some time, because i want to make sure I use identical poses and numerical values in both programs, and test it on several figures... so give me a few daysto find a bit of time and patience to get throug it.

Also, I'm going to post some technical questions over on DAZ developers forum, see what other technical info I can shake out, about the differences.

I don't particularly subscribe to the idea that "It's a poser bug" or that the kids are 'badly rigged", or taht DAZ is "abandoning Poser user support" , but it's obvious that some differences between those two do exist.

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Renderosity Store  Personal nick: Conniekat8
Hi, my name is "No, Bad Kitteh, NOO", what's yours?