martial opened this issue on Apr 14, 2010 · 199 posts
carodan posted Tue, 20 April 2010 at 10:14 AM
From my point of view it's not so much about 'cheap' , rather how easily I can create the variety of character I desire. I'm not exactly flush, but I will pay for what works for me.
JoePublic -Your points about using lindividual rigs for certain meta types of characters do make sense - I'm starting to come around to this idea much more. I'd still suggest you'd need (in each of those Cr2's) a full range of body/head morphs to make them usable (have enough variety mean).
Of course, at this present time there is nothing quite like this on the market (i.e a complete system of character rigs).There's a mish-mash of different figures but they lack a cohesive approach, which is what I think you need to have. I suppose the Daz approach isn't a million miles away from this idea, but they do seem to milk it for all it's worth with each individual figure they release - they don't sell their figures in terms of being a unified set that all share the same morphs and textures, even though you can achieve this to a greater or lesser degree.
So, have you been working on something like this?
PoserPro2014(Sr4), Win7 x64, display units set to inches.
www.danielroseartnew.weebly.com