martial opened this issue on Apr 14, 2010 · 199 posts
BadKittehCo posted Tue, 20 April 2010 at 11:05 AM
Quote - From my point of view it's not so much about 'cheap' , rather how easily I can create the variety of character I desire. I'm not exactly flush, but I will pay for what works for me.
JoePublic -Your points about using lindividual rigs for certain meta types of characters do make sense - I'm starting to come around to this idea much more. I'd still suggest you'd need (in each of those Cr2's) a full range of body/head morphs to make them usable (have enough variety mean).
Of course, at this present time there is nothing quite like this on the market (i.e a complete system of character rigs).There's a mish-mash of different figures but they lack a cohesive approach, which is what I think you need to have. I suppose the Daz approach isn't a million miles away from this idea, but they do seem to milk it for all it's worth with each individual figure they release - they don't sell their figures in terms of being a unified set that all share the same morphs and textures, even though you can achieve this to a greater or lesser degree.
So, have you been working on something like this?
Where it becomes troublesome is in clothing support, which is often crucial to figure success. Most clothing makers, those of us who like to make detailed stuff anyway, and who are trying to pay bills doing this, can only succesfully support one or two figures.
This means that if Aiko, and the Girl, and Elite series and She freak, and hiro, and freak etc, were all using separate rigs (as opposed to being morphs on a single rig) I would not be able to afford the time to make a separate piece for each one. Especially since each of those figures would sell considerably fewer number of pieces. Poserdom as a market is small enough that for people like me, selling fewer number of pieces doesn't mean a difference between making a lot of money, and a little bit less... but a difference between, do I make my bills this month or not.
So, it becomes a catch 22, what direction to take, unimesh concept, and more clothing, or more optimized base figure, better nudes, less clothing. Figure not having enough clothing support is yet another very contentious thing in poserdom, where a lot of people feel snubbed and ignored, while the reality of the situation is, most clothing makers can't keep up.
That's another thing, if poser rigging was more modernized, making clothing would be lot less time consuming too, and we'd be able to make more stuff, for a greater variety of figures..
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Hi, my name is "No, Bad Kitteh, NOO",
what's yours?