Forum: Poser - OFFICIAL


Subject: Daz kid K4 proportions

martial opened this issue on Apr 14, 2010 · 199 posts


carodan posted Tue, 20 April 2010 at 12:16 PM

I think, from this end-user's point of view (I'm really just an artist wanting to concentrate on composing and making pictures), what I've always wanted in Poser is the ability to create any given character (at least in terms of human forms) without having to spend an in-ordinate amount of time either shopping around to find suitable figures and morphs (which may end up being badly made) or having to make endless adjustments to achieve it.

I don't think this makes me a lazy Poser user - I just have other focuses for the time and enery I'm putting into projects. I can and do make my own tweak morphs and textures etc, I do adjust jp's (albeit in a very limited way) and I do use both the hair and cloth room regularly and with very pleasing results. It's important to know about and be able to use the tools to some degree.
Incidentally, I've always had a problem using conforming clothes - I love dynamics and use them for all projects now. The time it takes to run the sims seem minimal compared to the amount of time it used to take to sort oy pokethrough and deformed meshes due to one problem or another.

To me it's all about systems. IMO as an end user you need reliable systems of some kind (whether it be single versatile figures or the multiple rig concept) in order to have a reasonably manageable workflow. The alternative is that we all end up having to learn all the tools and processes in all their minute detail - which to do to an expert level with something like rigging alone takes a lot of time and just doesn't make sense in my mind. Better to have some experts in certain fields - they cam make stuff that we then buy - good for the economy.
I'm not averse to learning to use the tools any given system requires, but if the process of coming up with a character I have in mind for a project takes too much time and then doesn't work well anyway, it kills the creativity and momentum for that project.

Another problem for me (certainly when I came to Poser 7 or 8 years ago) is that there don't really seem to be any particularly well defined or documented systems/processes for character design in Poser - step-by-step, start to finish I mean (perhaps there are in books in the marketplace).  Sure, there were and still are lots of apparent ways of doing so, and a vast amount of quality 'bits' of info (tutorials to cover this aspect or that) but there's an overriding lack of cohesion to much of the process of using Poser and it's tools & content. Don't get me wrong, it's a good thing that there are lots of options, but it's an overwhelming experience for the newcomer (and sometimes the veteran user), even if they do have some knowledge of 3d and image making before they start.

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

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