martial opened this issue on Apr 14, 2010 · 199 posts
indigone posted Tue, 20 April 2010 at 8:35 PM
Ok, I don't think it's legal to post any pictures of the kid's mesh, but after viewing the video from Phantom3d, I was very hopeful. I had never seen the "necksmooy" little adjustable line in Poser.
I managed to fix the arms and legs scaling using that method, it's fantastic. However, I saw no actual parameters being changed in either the Joint Editor palette or the Parameters palette. So my first question is, what exactly am I changing when I grab and stretch/compress that little line? Is there anywhere I can see that parameter and adjust it manually? When the joints are set up, is that an automatic joint parameter like twist/bend/side-side, or can I set up another one, like necksmooZ?
Why? Because the neck was a different issue. The neck in the toddler morph of the Kids is y-scaled down, not stretched out, and for some reason that's making the neck, in Poser (not Daz), squish out along the z-axis (didn't seem to affect the x-axis). Nothing I did with the necksmooy joint (with or without falloff spheres) would correct that.
Is there anywhere else I could look and adjust? (hmm... perhaps I should duplicate this on a public figure and post?) Is Antonia available to everyone?