Dave-So opened this issue on Apr 10, 2010 · 14 posts
lmckenzie posted Wed, 21 April 2010 at 9:08 AM
Attached Link: http://www.honda.co.jp/WebPlamo/
The site is in Japanese but fairly easy to understand. Click on a model on the main page to get a listing of the individual parts.
The models are available in .dxf and .lwo (Lightwave format) - you probably want the latter.
Tricky Part 1: For some reason the links to the Lightwave (.lwo) versions of the files no longer show up in any browser I tried but the files are there. Right click on the dxf download button and select "copy link location" (Firefox) or whatever the option is in your browser to copy the URL. Paste it into an editor or the address bar and replace "dxf" in the URL with "lwo". Thus for the Dream 50 bike:
http://www.honda.co.jp/WebPlamo/dream50/parts/dxf/body-A.zip
Becomes:
http://www.honda.co.jp/WebPlamo/dream50/parts/lwo/body-A.zip
Tricky Part 2: On the Dream 50, the headlight filename in the URL is misspelled, you need to change "hesd_light" to "head_light". I don't remember misspelled files for any of the other bikes I downloaded some time ago (I think this one is new), but you may run into others - if so, try using the name as listed on the parts page.
Download all the parts for a vehicle in this manner and save them in a folder and unzip all of them there.
Download PoseRay (http://mysite.verizon.net/sfg0000/) In PoserRay:
Click Load->3D Model and in the file open dialog, navigate to the folder where you unzipped the parts.
Hold down shift and select ALL of the .lwo files at once and click Open. PoseRay will ask you for a name for the combined parts (I used "Honda Dream 50"). It will then load and assemble the parts into the bike which you can see in the preview (check "Enable Preview" in the Preview tab.
Tricky Part 3: I chose the worst example apparently. There were missing .psd texture files which PoseRay will complain about but the model loaded fine.
Tricky Part 4: To avoid missing texture errors in Poser, open the .mtl file (that PoserRay creates with the .obj export) in a text editor and delete the "Map" lines that refer to the missing texture files OR deal with the missing maps in Poser OR open the .obj in UVMapper and and deal with it there. I suppose you could also create some dummy image files with the same names - up to you, I just deleted them.
This is a quickie Vue render of the .obj model (with the texture references removed from the .mtl file). It's a bit of work but once you've done one, the process is fairly easy.
The tricky parts with textures etc. may or may not show up with some of the other models. I used to have all of them but apparently I lost them at some point. I tried downloading the City Cabriolet car, which I think I used to have, and now some of the .lwo files seem to be corrupt so things may have changed with the site/files since then - such as the invisible .lwo links. It's a hassle but you can get some nice, realistically detailed free models. You can try converting the individual parts and assembling them yourself. I don't know if Poser will import them in the correct positions as .obj or as .lwo if your version of Poser imports .lwo directly.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken