Fugazi1968 opened this issue on Apr 21, 2010 · 18 posts
Fugazi1968 posted Wed, 21 April 2010 at 1:26 PM
Quote - Not sure if it's possible, but I'd love to see a tutorial on how to remap a texture for one character, such as M3, onto a template for another character, such as M4 (or MilKids, Dork, ApolloMAX, or even the MilDragon). Then all you'd need to do is to load the remapped template, frame it properly in the camera view, apply an M3 texture, and render it at a high resolution, then use the render as a texture for the M4 (or whichever). Seems like it would be a nifty way to convert textures for less-supported meshes without waiting for UTC support for non-DAZ characters.
Does what I'm describing make any sense? Or is it nonsense?
It makes sense for sure. Though with 3D Coat I can think of a few alternatives :) I'll put my mind to it and see how it goes. Though DPH may have a better idea for you, seems he does alot of remapping.
John
Fugazi (without the aid of a safety net)
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