freemarlie opened this issue on Apr 22, 2010 · 54 posts
freemarlie posted Fri, 23 April 2010 at 3:26 PM
Quote - The first thought is Gamma correction. It doesn't exist in P6 and unless you modify your shaders to take Gc into account, the comparison is not exact.
How do I do that?
Quote - Also, your lighting is much more intense than your PoserPro post. Believe me, as a scientist, to make a valid comparison, everything must be equal and optimized straight across the board to obtain significant results. I would examine render settings, material settings and shaders, and set lighting equally for all media.
I saved the light setup in Poser Pro, copied and pasted the .ltz file into Poser 6's light directory and loaded the file in P6 before rendering.