Vestmann opened this issue on Apr 22, 2010 ยท 14 posts
3Dave posted Fri, 23 April 2010 at 7:52 PM
Quote - Did you ever try turning down the displacement values? That would be a nifty Monster transformation clip but if you tried lower displacement values you might get something human from that method.
Haha, yes, I was just into playing with massive displacements at the time, as to your suggestion, yes lower values to still give quite a monstrous effect ( must get round to trying it on an octopus for a really gross creature) and could just be used as a transition if the last frame of the movie is exported as a still and used to replace the movie. Seams can be a bit of a problem though.The major issue is resolution if you are trying to make a moving texture to add fine details to a face. That's why I was thinking more in terms of masking different areas of a bitmap with the blender nodes and animating visibility with the blend parameters as well as keyframing the displacement values to make creases and muscle bulges move as they do in the clip Vestmann referred to.
@Vestmann, sorry I have'nt a clue about the 16 bit stuff