Cage opened this issue on Apr 03, 2010 · 610 posts
Cage posted Fri, 23 April 2010 at 8:20 PM
Quote - Thats really cleaned up a couple of patches in the leg area. Excellent work Cage .
The head could perhaps be a bit better, there seems to be a slight bias toward the left.
Excellent anyway. Good base for a cloth simulation.
Thank you. :laugh: I agree that it could still use some improvement, if that's possible.
The vertices for the rows are being re-ordered in a way that selects the pair of current row and next row vertices which will create a line which is the closest to the plane normal (relative vertical). Apparently somewhere in the neck it's finding what it thinks is a better match in some area which doesn't help create a nice, straight line in the front. You've got the bulges for the chin, nose, and ears running interference in the area, too.
I'll see if I can refine the results at all.
I've set up the smoothing to permit multiple passes, and that seems to be helping in the head and neck region, in my tests.
I think something that could really help would be setting the start location where the vertices will begin being placed around the contour of the convex hull. If that can be controlled, then decent alignment can be established in a specific area of the mesh, say the front. I have a couple of thoughts for this, but I haven't tested them yet.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.