Forum: Poser - OFFICIAL


Subject: Loop-making script

Cage opened this issue on Apr 03, 2010 · 610 posts


Cage posted Fri, 23 April 2010 at 10:56 PM

Quote - Thats really good. You may be in a "diminishing returns" situation. Meaning it isnt worth the amount of work to make a slight improvement.  Those look much better than the first examples.

I think you may be right.  The problems where small and large rings meet remain, so I'd like to find a way to fix that.  I have code which is inserting an extra row where sizes of neighboring rings vary greatly, but I've not yet tried inserting a new row from actual plane intersections.  That may or may not help fix the problem.

I think I can force the initial vertex placement along the hull contour to start in a specific part of the skin mesh.  This column would then be the straightest one in most situations, and it seems like it might be good to try to place that in the front and center of the skin.  The trouble being that this will also end up being the location of the UV seam.  So I thought I should ask for opinions on the idea.  Is it worth having straighter vertex columns in the front if the UV seam ends up there, as well?

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Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.