Here's a render of the new morph with the 'A' variant of the ToniPolygon texture applied. Since I did the original UV mapping with the eyes closed, the pores are unstretched as they should be. For the other mapping, one would have to squish the original photo a bit in the vertical direction before applying it to the eyelids in order to make it look right with the eyes closed.
-- I'm not mad at you, just Westphalian.