Diogenes opened this issue on Jan 06, 2010 · 722 posts
Diogenes posted Mon, 26 April 2010 at 4:39 AM
Quote - Wow, fantastic figure :woot: Now we can "sit down" our figures :thumbupboth:
And... ahem... the figure is complete too :wub: (very complete indeed :lol:)
But... all the parts in the obj file are not welded with each other so ... how to make full body morphs outside poser (with another 3d editor), in particular, when using smooth tools across the part edges :m_confused2:
Another thing too: some parts are "double" (the hip and the genbase for example) .... and I don't understand the use of it
Cheers
I will upload a welded obj. I guess I should just start using the geometries folder. :)
I'm not sure what you mean by double? Do you mean the trans map geometry? IE Brows, some on the hip and some on the genbase? That extra geometry is set up with a material zone for trans mapped hair. I Have set it up so that it is controlled by the underlying body part but has its own sub grouping so you can easily get to the geometry underneath if you wish, but usually if you are making morphs you will (I think) want to morph it as well, so that your trans mapped hair will fit the morphed geometry. Does this sound right to you?
Glad you like him.
cheers.