ice-boy opened this issue on Apr 25, 2010 · 49 posts
ice-boy posted Mon, 26 April 2010 at 6:07 AM
Quote - Well, it might not be so much a complication as it might be many peps have different work flows. As is with most cases in the 3d world there are many ways to arrive at the same destination.
I think props get a bad rap, but really they are quite resourceful. Did you all know that you can use ERC coding on props too?? It's true!
Here is the tutorial that you asked for, just visit my tutorials page and click on the link.
thanks for this tutorial. i learned a lot.
but i think this is not what i want. are all props in your scene seperate ? because can you imagine if i have a helmet with 10 parts ? can you imagine if i load this out now how man parts i would have in the list? now imagiene that i have one building,one helmet,....
i would be impossible to control this in the scene.
i am asking if it is possible to have one prop where we can change crease angle on specific parts of that one model.
but still thanks for the tutorial.