Forum: Poser - OFFICIAL


Subject: I need someone to test out an OBJ model - anyone willing?

thundering1 opened this issue on Mar 18, 2010 · 89 posts


Lyrra posted Mon, 26 April 2010 at 5:32 PM

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At least in c4d 7 (which I use .. don't laugh .. it still does the job!) I can set my obj import/export value at 1000.  this makes poser figures a workable size, and handles the conversion process for me.

I don't use any newfangled converty thing .. just obj export. Clothing mesh requires a precise alignment with the figure, and I haven't had alignment issues with this method. Grouping, mapping and material setting are done elsewhere. (Auto group editor, uvlayout, uvmapper pro, etc etc)

About the pastel puke colours - that's what you get when an obj is imported with only Default material zone and no mtl definition. Poser randomly picks a colour out of its pallete, and most of them are horrid.  (though the hot pink full plate armor I got once did crack me up seriously ...)

The black render blobby issues .. thats the poser smoothing thing I mentioned before. That's something you'll need to model to avoid for the most part.

All poser mesh objects are obj format.  Some pp2 (prop) files have the mesh data embedded, but no store accepts them that way.  as for scaling .. you can either scale in c4d to an imported poser figure, or import to poser, scale to figure, export again as OBJ and re-import that scaled and correctly Y positioned obj to work with.  I'd say set up in poser first since it has more hoops to jump through. After that a plain vanilla obj format will be a snap, and easier than going the other way. Once you have the thing all shadered and such in poser, then export. The mtl file that's created then should make import and texture setup in most other programs much much simpler.

Architecture can usually be left as props, however, if you have multiple texture maps since MAT pose files cannot be applied to props, you may want to make it a cr2. Really, not hard.  Smart props, props parented to a cr2 figure, will accept MAT pose files.  Yes you can use mc6/mt5 shader and shader collection files on props BUT Daz Studio doesnt read those. Pz2 format MAT pose files are the de facto standard unless you wan to make custom DS and poser shader based material settings.

Lyrra