Forum: Poser - OFFICIAL


Subject: I need someone to test out an OBJ model - anyone willing?

thundering1 opened this issue on Mar 18, 2010 ยท 89 posts


thundering1 posted Mon, 26 April 2010 at 8:51 PM

Well, the current/ongoing plan is to finish all my modeling in C4D, UVMap many but not all things (like the walls, floor, seats, etc.), then export as an OBJ.

Create textures for above mentioned "main things".

Bring it into Poser, size to fit a basic character, and then create simple shaders for the rest of the objects - like the girders, handrails, ceiling supports, etc. Things that most people wouldn't care if it didn't have a custom texture.

Set up some lights for a basic configuration, possibly a panoramic sky (though I'm still figuring out all of this in Poser - I'm currently sucking at it!) so you can see clouds through the sky-lights (or windows, depending on how you look at it - which will be a basic glass texture in Poser as well).

THEN, export everything FROM Poser - both the finished OBJ file as well as the Poser scene file/setup. If it works like any other 3D program I've used, you can set up the whole scene altogether and anyone else can simply load it and play. This leaves it ready for sale and use with Poser.

For a while I started trying to tackle it all at once when the model isn't even done to my satisfaction yet - so I've pulled back and am still in C4D until I finish THAT part of this project.

Poser, I'm finding, is almost like trying to learn a different language. They really have their own way of doing things - dials instead of basic gizmos kinda thing. Rather than a single scene file, it's a SET of "runtime" folders with parts in them.

And yeah - last import in P8, everything was a vibrant RED!! Cuz THAT'S realistic!

There's going to be a LOT more head-scratching by the time I get through with this.

-Lew