josterD opened this issue on Apr 27, 2010 · 99 posts
dphoadley posted Tue, 27 April 2010 at 3:56 AM
Quote - ok dave, when are you going to release your "how to" tutorial of your magic? :)
What magic? It's all blood, sweat, toil, & tears!!! 1st I remapped them to take v3 & M3 textures, and THAT does a lot to make them look more like your latest & greatest from DAZ. And, if you click on my Homepage and look at my Artist Input/Freestuff, you'll find all my Posette & Dork remaps there! Plus a remap of the P4 Horse to take MilHorse textures, which goes a LONG way to improve him! (I learned in my 3ds Max class that TEXTURE was a LOT more important than Polygon count!). Then, there's posing. Again something I learned in 3ds Max class was the 1:2 ratio of bending joints. An example of this is bending Posette & Dork's neck and head: for ever 10 degrees bend of neck, there should be 20 degrees bend of head, etc. Raising the arm, 1st you raise the collar, then the shoulder, etc. Everything should flow naturally.
dph