Forum: Poser - OFFICIAL


Subject: Why is it DAZ Characters seem to be still popular with Poser users?

josterD opened this issue on Apr 27, 2010 ยท 99 posts


SeanMartin posted Tue, 27 April 2010 at 11:51 AM

Let me underscore what a couple of people have already said:

DAZ makes it easy.

Never mind that the meshes are resource hogs, with twice the poly count of most CG characters created for Hollywood (Trivia for you: V3 has twice the poly count of Jar-Jar Blinks): you basically dont have to do anything, just point, pose, and click. Yes, there's more to it than that, but not a lot, guys. Most folks -- even vendors -- rarely move beyond the cookie-cutter head morphs for Vickie, in any of her iterations.

But to work with the bundled characters, you have to... well, work at it. SnowSultan made what I consider arguably the best Posette texture ever, and if you tinkered a bit with the mesh, you had a great looking result. I took the P4guy into places few ventured, and for my pains, I got characters that were on the level of M2/3. But none of this is easy. You have to treat the character mesh like a tabula rosa, not a fait accompli.

But we dont do that anymore. We wait for someone else to do it for us. We dont want to learn all the incredibly cool stuff built into the programs because that's hard.

Yeah, well, whatever.

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