josterD opened this issue on Apr 27, 2010 ยท 99 posts
SeanMartin posted Tue, 27 April 2010 at 1:43 PM
Quote - Since we are tossing polygon numbers around...
A generic character in shrek had 60k polys for head/body/clothing and 760k for hair/fur.
And that's the original film. I'm sure since then they've become even more complex. LOL
But that doesnt turn away from the fact that the DAZ characters really do go into polygon overload, especially now when it's one mesh fits all. No wonder Michael's "equipment" had to go separately!
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