templargfx opened this issue on Apr 27, 2010 · 103 posts
templargfx posted Tue, 27 April 2010 at 9:07 PM
skin gamma at 1.0
tone mapping (hsv) 1.3 1.3
Repositioned V4, fixed the hand positions
now that we've (read you) figured out it was gamma in the skin doing the damage, I will try it again at 1.0 on the next render.
TemplarGFX
3D Hobbyist since 1996
I use poser native units