LMcLean opened this issue on Apr 05, 2010 · 32 posts
ShawnDriscoll posted Wed, 28 April 2010 at 2:30 AM
Quote - I created a box in a 3D app, then imported it into Vue. I then added a roof and imported it into Vue but when I look in the Vue coordinates the X, Y, Z of the cube and roof do not match up. Is there a way to get Vue to use coordinated like other 3D apps?
Let's say I want to align the cube at X: 20, Y: -20 and Z: 0 then import another object and align it to the same. it doesn't work the newly imported object imports with a totally different set of coordinates.. Frustrating.
Is there a way to fix this?
I do all my modeling in one program and them export the objects of the model as OBJ into Vue. Once inside Vue, i can group the object together and then re-size them all at once to keep things the same scale. I can also move the model around a scene without any of its pieces getting left behind.
If I alter the model in my other program and then export as OBJ again into Vue, of course the model will be back to the original size and postion again and I have to start up with resizing it and re-positioning it. That is why I freeze the model design at some point and only make minor adjustments to it once it is imported into Vue and I don't go back to the original model again.
If I need to do precise positioning of objects (aligning them, etc), I do all that in my modeling program and just do any necessary resizing of the whole group in Vue. I use Imperial Feet measurements. And no, Vue does not understand any measurements I use in my modeling app. It just ignores them.
The x,y,z positions from Hexagon 1.21 are retained in Vue Infinite 8.0 as long as auto-centering/sizing is not used at import.