spod opened this issue on Apr 28, 2010 · 11 posts
lmckenzie posted Thu, 29 April 2010 at 8:51 AM
"*When working on a static scene, you can also save an irradiance map and then reuse the map
over and over to render it from different point of view.
You can also use this feature for some more interesting effects. For instance, you could render
the irradiance map for a scene without texture so that the Global Illumination solution is faster
and less noisy and then use that* irradiance *map to render your scene with the texture applied."
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