Forum: Poser - OFFICIAL


Subject: Making FBM in 3D Studio

Trollzinho opened this issue on Apr 30, 2010 · 7 posts


Trollzinho posted Fri, 30 April 2010 at 3:07 PM

Yes, the problem is that the pants is separated into hip, right tight, left tight, right shin, left shin. Those are different polygon groups in the OBJ file. So when I import the pants into 3DS MAX 10, it'll import each group. What I want to do is to be able to freely morph the whole pants, but keeping all vertices there and in the right order. If I weld, I'll lose vertices and so it won't work. I tried grouping and using Edit Mesh, but as soon as I use the Smooth Selection tool to move vertices, it'll do it separating each individual poly group.

I'm learning Blender right now. Its fast and nice but I don't see why going to Blender if I already use 3DS Max.