albertdelfosse opened this issue on Apr 30, 2010 ยท 8 posts
albertdelfosse posted Fri, 30 April 2010 at 5:08 PM
Philc:
Yeppers. What I'm trying to do is morph the new kids 4 into m4. They both have the same vert, and face counts. However, when you apply m4 as a full body morph to k4, you get all sorts of probs, due to the different rigging. So to get around it I was going to do the following:
However, posing both m4, and k4 alters the obj files. Thus making it impossible to apply the
morph target. I get the number of vertices not the same error. Which is why I went into max to
check the vert, and face counts. I have kept all the morph options the same, etc.
Interesting problem.