Trollzinho opened this issue on May 01, 2010 · 10 posts
FrankT posted Sat, 01 May 2010 at 7:29 PM
If you can do it in Max, I'd probably do it in that. I'm not sure NURBS is necessarily the best way to go about it though (from my limited experience of them anyway.) I think most people just use good old fashioned box modelling. If you use NURBS, you are going to have to turn them into polys at some point anyway.
ZBrush would be for adding details, normally you import your mesh into ZBrush, subdivide and sculpt then export back out to your modeller