Trollzinho opened this issue on May 01, 2010 · 10 posts
nruddock posted Sun, 02 May 2010 at 12:18 PM
Quote - ... I guess the vertex order will never be the same each time I export that way...
That's correct.
Each variation on the NURBS cage is very likely to generate a slightly different polygon mesh which isn't what you want when making morphs.
To make morphs you have to work by only moving vertices on a polygon mesh.