bagginsbill opened this issue on Apr 23, 2008 · 2832 posts
hborre posted Sun, 02 May 2010 at 9:16 PM
You are using PoserPro 2010 which automatically includes gamma correction = 2.2 in it's render engine. Did you reset VSSProp's Gc to 1 before synchronization? I think that is what we are seeing with the teeth. The nodes are found in most of the shaders. Also, what are your light intensities and are you using IDL?