odf opened this issue on Oct 27, 2008 · 13933 posts
lesbentley posted Sun, 02 May 2010 at 11:04 PM
Yes, propagatingScale seems to avoid the problem (I was mistaken about that before).
Quote - It may be possible to compute a combination of x-, y- and z- scale values for the thumb that would make it scale consistently with the hand.
That possibility also crossed my mind, though I haven't plucked up the courage to dive in and try it as yet.
Attached above is ERC injection I have so far, in case it is any use to you as a basis for modification. Of course it is meant to be used with the smoothScale channels removed from the hands and fingers.