odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Mon, 03 May 2010 at 4:44 AM Online Now!
Les, I think I've found the problem with the smooth scaling. As it turns out, the channels were all messed up. There was a smoothScaleZ channel on the hand with otherActor = thumb1 and a smoothScaleY on thumb1 with otherActor = hand. Both should have been smoothScaleX. After I fixed it in the CR2, scaling the hand produced almost usable results. So I think a little bit of tweaking, and we may finally have hands for Antonia that scale properly.
Why the heck did I not figure that out earlier? facepalm
-- I'm not mad at you, just Westphalian.