josterD opened this issue on Apr 27, 2010 · 99 posts
NanetteTredoux posted Tue, 04 May 2010 at 12:09 AM
When I first got Poser I complained that the G2 figures were too pretty. I spent a lot of time uglifying them in the face room with asymmetrical morphs to make them look more like real people and not fashion models.
I do find face room support extremely useful for quickly giving a figure a different look, and I wish all figures had it. Hundreds of head morphs are all well and good, but it takes time to learn every morph set well enough to get the effect I want without spending a lot of time. I use the face room as a short cut.
I am slowly getting a feeling for which characters work best for a particular type of scene. To get rid of that inbred look where they all seem to share the same gene pool, it helps a lot to use characters from different sources, with different base meshes. Diversity is what I need, and I am prepared to spend money to get it, but I quite enjoy fiddling. I really appreciate the low-res figures, and I wish that Alyson and Ryan's low-res versions were truly low-res. At around 40000 polygons, they are still a lot heavier than needed. V4 and M4 also don't have low-res versions and in spite of the many polygons, there is a sameness about characters made using them, which is very hard to get rid of.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch