josterD opened this issue on Apr 27, 2010 · 99 posts
Teyon posted Tue, 04 May 2010 at 1:27 AM
I just wanted to pop in and say that my recent experience developing a "realistic" Poser figure has shed some light on do's and do not's of modeling for Poser. I've been modeling for a long time but only recently have I been in a position to see any of that stuff put in motion. Many of my techniques and choices in topology are great for still shots but I have discovered are not so great for a figure in motion. Perhaps the modelers who came before me had to deal with a similar situation and didn't have the opportunity to delve into how to fix it? I can only guess. That's why I'm always popping in to find out what the user wants - because when the gloves finally come off and I'm allowed to use what I've learned, I expect my next model is going to be a step towards a better looking while moving figure, as that is something we always strive for.
I personally find threads like this one very interesting. While it doesn't really tackle the core of the solution, it does bring to light general opinion on the problem. This is stuff I pay attention to and in turn, relay back to my superiors who may not be able to visit. So for anyone who thinks the people behind Poser don't hop in here, you're wrong. We may not always join in the conversations but we are always viewing, reading and digesting what's being said. Sometimes changes are made based on it and sometimes not but there's almost always some dialog about what we've come across in the forums.
Anyway, continue on. Sorry to derail things. Bad ex-mod! Bad! BAD! NO FOOD FOR YOU TEYON! :)