LaurieA opened this issue on May 02, 2010 · 181 posts
kobaltkween posted Tue, 04 May 2010 at 7:27 AM
oh, and i tend to get annoyed at how constrained groups distort when you morph your figure. i like to dial spin. a lot. so i just use friction most of the time. do you have a way to keep constrained groups from distorting?
oh and this is my shirt after letting it settle as a cloth sim, doing a little sculpting to add a touch of wrinkles, subdiving and smoothing it (modifiers), and giving the hems a thickness. selected are the new seam vertices. i added some for the shoulder seam. and in the corner is the panel in Blender 2.49 for creating vertex groups. i probably wouldn't actually do this with a soft shirt like this, but it's not bad for demo purposes, i think.