Diogenes opened this issue on Jan 06, 2010 ยท 722 posts
Diogenes posted Wed, 05 May 2010 at 2:00 AM
While we do have some stretching, we dont have distortion.
For the high res version I can simply break this UV up into 4 UV sets and scale them up. So if you were to make a high res texture, it would be a simple matter to convert that to the low res map, by simply scaling down and fitting it on the low res map.