LaurieA opened this issue on May 04, 2010 · 60 posts
kobaltkween posted Wed, 05 May 2010 at 6:10 AM
iirc, there won't be a "final" 2.5, but a 2.6. not an important distinction (who cares what they call it as long as it works), but it might make finding out about it easier.
i started the Noob to Pro Wiki book, and it was really helpful. that said, i think you've actually learned most of what i had to get from it already. so this is my main suggestions for using 2.49 (or any version):
go over any interface tutorials you can find. 2.4x has the Noob to Pro book, and there are other tutorials out there. the big thing to do is set your interface up so it's comfortable. once i did that and got my head around modeling at all, it was like learning any other application. i actually had less of a problem with it than Hexagon. 2.49 and down are all made to come up as a blank slate you can customize. which is great if you're switching from another 3d studio app, and kind of sucks if you're starting. i'm not sure about the ones for 2.5, but i'm pretty sure i've seen people talk about them.
most of the keys aren't necessary. actually pretty much none of them are. all the functionality is right there in the menus if you need them. but for quick stuff, the keys are useful. these are the only ones i use without either looking them up or just going to the menu instead:
Regular view control: - shift alt lmb - pan around view
Num Pad View controls:
wow, it seems like a lot written out, but i really didn't try to learn them.
you might try having the View Properties (under the View menu) and Transform Properties (under the Mesh or Object menu) floating panels open. they let you type in locations for your 3d cursor, locations for you selection, rotation and scale for your selection, etc. i find them very helpful.
i also find a scene Hierarchy window and a UV mapping window are useful as interface constants. but that's really a personal thing.
if you miss automatic creation of any particular shape, look for scripts for them. they probably exist.
(oops, sorry, major x-post).,