Diogenes opened this issue on Jan 06, 2010 · 722 posts
Diogenes posted Wed, 05 May 2010 at 4:31 PM
Cage: Thanks, I agree for most uses a single map is fine. I found too that even for the high res mapping 4k X 4k devoted totally to the face is a waste and does not even get used unless you are rendering a two or three inch patch of the face. Pores and hair, small details will show up just fine with less texture space. You still need a high res mapp for details like that but a single map devoted entirely to the face is overkill.
bagginsbill: I think I understand what you mean. I can assign specific values to the UV space with Max or UV mapper and save a print out of the assigned values. Would that work?
Teyon: I have 3DCoat I'm not sure of Andrews use of the tech either. I have two options microvex or per pixel. I have been using the per pixel option for my textures. You can choose a different resolution for each material zone if you like. I dont know of any other options. I'll have to go hang out in their forums and ask questions.
pitklad: I could use that idea with the option of geometry insertion. I think something like that would be good for hands and head. Most renders are likely to be clothed, and the line of the resolution change could be hidden within the clothing.
Edit, I wonder why I couldn't just assign a specific texture space to each material zone? Why not?