Latexluv opened this issue on May 05, 2010 · 185 posts
bagginsbill posted Thu, 06 May 2010 at 12:45 PM
Also, I added a parameter to control how much darker the toon shaded shadow color is versus the standard color. This is PM:Shadow Multiple. Lower numbers will make it darker.
I also added a pre-connected empty color map. If you don't need a map, leave it blank and just use the PMC:Color chip. You can use both as well - a map will be multiplied with the color chip value. This is called a "tint" operation, and works the same in my VSS skin shader.
Because this has a properly named empty color map, it is now ready to use as a VSS template shader. Enjoy.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)