LaurieA opened this issue on May 02, 2010 · 181 posts
coltrace posted Thu, 06 May 2010 at 8:35 PM
If you use the common Poser type mesh you will find your garment will show creases and
distortions in a horrible way. This is seen especially where the garment may collide with either itself or where it may collide with the ground or some other prop.
Also because of the calculations involved, you will find that "chicken wire" clothing will take about twice as long to calculate than it should !!
Your mesh should not be a uniform or "chicken wire" type.
This type can be seen as nice neat squares, sometimes triangulated, but stll looking like a "wire fence".
In real life cloth has a very random pattern and that's why cloth when created for 3D must follow this randomness in order to look and perform correctly. Delaunay mesh is a name given to this "correct" mesh and it is a simple task to convert your linear type mesh to this type.
3dsMax has a modifier that will perform this function at a click of a button.
If you don't use Max then I'm sure your application will have a similar function.
Try it and be surprised at the way your cloth looks and performs dynamically !
Cheers