Forum: Poser - OFFICIAL


Subject: Dynamic clohes running thread...

LaurieA opened this issue on May 02, 2010 · 181 posts


kobaltkween posted Fri, 07 May 2010 at 3:03 AM

ok, i just did some tests in Blender's cloth sim.  what i'm seeing is this:

it's definitely not scientific, but i'd say it's still better to model in quads and control topology for structure, convert to tris if it won't kill your poly count and making running a sim a pain, and use some sort of randomizing method only if you want lots of bending and crumpling.