LaurieA opened this issue on May 02, 2010 ยท 181 posts
templargfx posted Fri, 07 May 2010 at 7:50 AM
exactly the same scene, exactly the same positions and exactly the same cloth settings.
I attempted to match the numbers of poly's per plane as much as I could, but I couldnt get it exact.
In THIS example, the Delaunay method came out far superior, it looks like cloth draped over some objects, the unified quad mesh however looks terrible, it looks like I took a piece of heated plastic and let it partially melt over the objects before hardening again.
Of particular note is in the top image, one of the folds above the sphere has creased, it looks very realistic, while the bottom image is a smooth curving fold
TemplarGFX
3D Hobbyist since 1996
I use poser native units