LaurieA opened this issue on May 02, 2010 ยท 181 posts
templargfx posted Fri, 07 May 2010 at 8:47 AM
the idea was not to make it look realistic, but to see how different the cloth reacts with exactly the same settings and as close to the same polycount as I could get. the cloth settings are poser's default, which is glue drenched cotten :p
I can see the advantage, with a quad based mesh, your folds will tend to be predictable. which is ok if your mesh is extremely dense, but if its not, that movement will not be very realistic, as cloth can fold anywhere (basically), however with Delaunay triangulation on a similar dense mesh is much more likely to have random folding occur due to the unique angles at which each polygon joins to one another
TemplarGFX
3D Hobbyist since 1996
I use poser native units