MindsEyes opened this issue on Jul 31, 2001 ยท 3 posts
bloodsong posted Wed, 01 August 2001 at 9:09 AM
heyas; textures are 2d images you paint in a painting program. they are tif or jpg (or bmp). so you need the image you are applying as a texture, which is wherever you saved it. now, if you say you're NOT painting texture maps, just using obj colour in poser, then you dont need to worry about all that, the cr2 saves that info. if you are using texture maps, the pointer info to them is also saved in the cr2; this either points to the poser/runtime/textures/ sub-directories, or points to the exact location on your hard drives. either way, you really dont have to worry about that too much, as long as you include the texture image you used. (that is, if you have permission to distribute the image.) so if you have 'my person.cr2' that loads up 'mypersontexture.jpg' from wherever, just zip together 'my person.cr2' and 'mypersontexture.jpg,' and people should have what they need. (note: dont distribute bmp files over the web, they're just too huge. lzw compressed tifs are better, but most people prefer high quality jpgs.)