Latexluv opened this issue on May 05, 2010 ยท 185 posts
IsaoShi posted Fri, 07 May 2010 at 2:12 PM
First I used a Round function instead of Gain. This makes anything < 0.5 equal to 0, and anything >= 0.5 equal to 1. So the Blender node is literally switching between textures instead of blending them. I thought Gain would do this quite well, but no.
I also added a Math Add node immediately after the Diffuse to adjust the shadow detection threshold, but the render above didn't need any adjustment so the value is zero. You might need this for different levels of lighting in your scenes.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)