FaeMoon opened this issue on May 06, 2010 · 21 posts
hborre posted Fri, 07 May 2010 at 5:02 PM
You're definitely lacking specularity. Connect an anisotropic node to Alternate_Specular and check on the Reflection_Lite_Multi in your Root node (Poser Surface). To add the anisotropic node, right click anywhere in the material room, select new node and follow the menu down to specular. You should find that node in there. Try that for the moment.
I need to track down BB's node arrangement for the eyes which is far more superior than what you have currently. That should be later this evening.