Forum: Poser - OFFICIAL


Subject: OT: Blender

LaurieA opened this issue on May 04, 2010 · 60 posts


RobynsVeil posted Fri, 07 May 2010 at 8:45 PM

Quote -  Well if it's any consolation to anyone, Blender is so far the only 3D modeler where I can't figure out how to do diddly squat. Not even a stupid BOX.. And it irks me but I've decided it's Blender's fault ;) as I found both Max and Hexagon and z-brush (which are all very different) easy enough to get started with. (I left Z-brush again because... that interface makes my hair smell singed...) but I really DID give Blender a chance because it looked like it was at least somewhat like Max.. only.. well it isn't. L

These days, I use Hexagon almost exclusively. THERE'S a program that is easy to learn and which doesn't have zillions of menus or bells and whistles you aren't using anyway.

I know Blender can do a lot of things, just like all the high end programs, but if all you want is to MODEL something (and not animate or render it as well...') then  Hexagon does the trick and a lot easier too :)

You are indeed entitled you your opinion, TG, but just because you say Hexagon is easier doesn't automatically make it easier. I ran into nothing but interface problems with Hexagon (I believe I have the latest version) and finally gave up in frustration and went back to Blender. By interface problems I mean: I couldn't figure out where to do stuff. It wasn't as bad as Silo, which as a thousand times worse and the silly thing kept crashing on me, but it was still very annoying.

At the end of the day, when I finally started get my head around it, I realised I was dealing with a modelling app with a some limitations (no cloth sim or fluid sim), so I went back to what I knew.

At the end of the day, the most important thing is not whether a programme can do what you want it to, but if the interface works for you. If it doesn't, then move on. It doesn't mean that Blender is a bad programme if you can't work it out or if after studying tutorials and everything the process is still counter-intuitive... it just means it doesn't fit to how you do things.

The main reason you can't just MODEL something in Blender 3D is because it was originally designed for professionals in the 3D arena - who would have resented a lot of hand-holding - costing thousands of dollars. Professional modellers value speed over accessibility and are prepared to spend time learning an interface (time investment) in order to quickly generate their models in the long run.
The new interface (2.50+... probably be 2.6 by the time it is released) is much more user-friendly and so one can probably get somewhere just by mucking around, which wasn't possible in prior versions: you had to know what you were doing.

BTW, a box in Blender is called a "cube" - you insert one into your workarea with:
SPACEBAR
ADD
MESH
CUBE

I know: not very intuitive. :biggrin:

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

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