craftycurate opened this issue on May 08, 2010 · 8 posts
Sue88 posted Sat, 08 May 2010 at 8:46 AM
Before running the cloth simulation in Blender, I would do a planar UV mapping on the cloth object. Then run the simulation. This should retain the UV map and the texture should look more natural. I don't have Blender, but this is what I would do in the programs I use.