Whichway opened this issue on May 09, 2010 ยท 8 posts
TrekkieGrrrl posted Mon, 10 May 2010 at 4:04 AM
Aha. I was mislead by the number of guide hairs, those are a LOT more sparce on a low rez object.
Hm then I've got a problem. I am working on a sort f skull cap and in one area the hair is too dense. It coincided with a place on the model that has very high polygon density and I thought that was the reason. But now it seems like it can't be.
pulls out hair, both real and virtual
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