WandW opened this issue on May 09, 2010 · 39 posts
geep posted Mon, 10 May 2010 at 12:47 PM
... Or you could just ...
GO Pnu !
I find the "actual scale" Poser items import with to be highly unreliable, as most people just eyeball things anyway.
I also want Poser humans with realistic real world proportions.
So...
Whenever I model something, I use blueprints to get the shape right.
Whenever I resculpt a figure, I use growth charts and reference photos to get the proportions right.
And whenever I use a model someone else made, I first look up it's real world size and then rescale it in Poser accordingly.
To do this with the least amount of work, I switched Poser to Poser native units.
Then I made a Pnu cube that's 1 x 1 x 1 Pnu (100") in size.
Just by scaling and moving this prop I can now directly read distances from the Poser scale/trans dials without any conversion.
If I scale the prop along the y-axis to 175%, it is then 175" or ~14.58' tall.
If I move it by 100% along x-trans, it moves 100" or 8' 4" in Poser space-
If I scale it down to 10% overall, it's then 10" x 10" x 10" in size.
It really couldn't be easier.
So, old scale, new scale...
All what matters is that all props and figures used in a render have the SAME scale.
And the only way to make sure of that is to measure and re-scale everything you use, before you use it.
And the easiest way to do this is to...
GO Pnu !
... and DGS.
(don't cha just love "cut 'n paste") :lol:* Thanks Joe. :biggrin:
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019