Forum: Poser - OFFICIAL


Subject: Bump value, unit system and equivalence

Adavyss opened this issue on May 10, 2010 · 18 posts


Medzinatar posted Mon, 10 May 2010 at 3:21 PM

There is so much to bump maps, but for gradient bump, the number you enter for value is the height of pure white (RGB all 255).  Depending on dynamic range of map, you might not have any of the max values or the average values are way lower.

If you need bump to go above and below surface, you can use subtract node to get negative values for map output to offset